“It’s maybe strange to say [this], but I miss the limitations of making games in those days,” Kitase acknowledges. “The cartridge capacity was so much smaller, of course, and therefore the challenges were that much greater. But nowadays you can do almost anything in a game. It’s a paradox, but this can be more creatively limiting than having hard technical limitations to work within. There is a certain freedom to be found in working within strict boundaries, one clearly evident in Final Fantasy VI.”
Yoshinori Kitase, The Making of Final Fantasy 6
A really fascinating look into the design of FFVI, arguably one of the best Final Fantasy games to ever be produced. As a designer, I really resonate with Kitase’s quote about constraint and limitations. I too have found that greater constraints lead to a more focused, creative product.