Sabishii

Sabishii  Final Fantasy VI explores human pain through its shattered geography “Sabishii” is how Hironobu Sakaguchi described the type of game he wanted to make when creating Final Fantasy. It’s a Japanese word that means “lonely.” Right out of the gate, Square’s role-playing series nailed that feeling, the games’ inherent austerity enhanced by painter Yoshitaka Amano’s […]

“It’s maybe str…

“It’s maybe strange to say [this], but I miss the limitations of making games in those days,” Kitase acknowledges. “The cartridge capacity was so much smaller, of course, and therefore the challenges were that much greater. But nowadays you can do almost anything in a game. It’s a paradox, but this can be more creatively […]